This game feels very stark from what it could be. Not nearly as addictive as some other clicker/idle games I've played in the past. There needs to be an easier way to compare loot, especially later in the game when one bag of swords or blood or helms looks nearly identical to the ones I've already got equipped. The more units I have the more I just sell the loot instead of spend the time comparing one to the other for a slightly better equipment. I get up to about 70 units for every slot and I'm not really compelled to play any more. Mostly because gold looses it's weight as a goal by itself when it doesn't help me do anything but buy units to earn more gold. I suppose that's the point of a idle/clicker game, simply to watch the numbers climb. But I've seen others that at least tack on a little bit more to make it feel a little bit more...inviting is I guess the word I'm looking for. Like the game I'm playing has at least a little more world to it.
It was cute and all but very, very annoying. The coins took forever to find and I had to play it twice because the inventory glitched out and the items disappeared. And for some reason the Schnooky one didn't work and then suddenly did. It was frustrating. I'll give you points for the look of the game but the actual game play was just annoying. At only point I actually wished I could speak to the two characters at the bottom and just ask them if they had any spare change, seriously.
I'll give you points for visuals and music. The retro style was pretty good and I did like the music at the beginning, when it didn't grate on me when I went for the second ending. However on points of the goals you were trying to achieve with this, the story, and the game play in its self, despite being an interactive fiction, I can't give you much.
Like others have probably said the game play is slow and under minds everything. I get that this suppose to be slow paced and psychological but when I yawn during your game it's a bad sign. Games and fiction are supposed to keep the player/reader interested and awake, this did not. At first I was interested, that's true, but that's more dude to the music and the visuals that the interactive story bit or even the story itself.
The premise was okay and, while I don't think he was an outright rapist just a dude with a serious mental illness, the idea that he had no choice but to do what he did falls flat with me. There were a lot of things that could have been done to prevent her murder. Especially since the girl recognized there was something wrong. "I feel eyes on us when we're together." and "I don't like the way he looks at me." are two huge red flags that she seems just to ignore. Either one of them could have gotten help, could have confided in each other or friends and family. He could have easily told her about the voices, fought them down and fought the urge to hurt her if he truly loved her. Even after the murder the fact that he doesn't kill himself doesn't mean that he has to walk away scot-free. He could easily gone to the police and confessed, he could have easily confided in someone else, or killed himself later on. I can easily see things going differently and it kind of upsets me that you went with the most sophomoric, emo ideas/endings.
I get the idea that you're trying to present here, that love and death are easily intertwined, can get ahead of us, leading us down paths that seem even in hindsight inescapable, inevitable. But it's also a premise that has been explored many, many times over and you really haven't added anything new. All you've done is allow the audience to click to progress a story that would have otherwise been overlooked.
Take away the visuals, the music, and the interaction via the mouse clicking and the story is unremarkable, it doesn't stand out in the slightest from stories written by teenagers. I know I might sound a little mean, rude perhaps, but this is my honest opinion. Take a step back, really look at it and may you'll see what I see. Or maybe not. It's just may opinion after all.
Left wanting more
I really did like the look and feel of this game. However I find myself thinking there could have been a lot more going on. Like some of the signs left me confused, thinking that they were clues rather than just statements. Like "it smells like water here" left me thinking that if you put in the water ahemi, or however you call it, in the right place it would open water areas and there'd be more to explore. The same with all those orbs you had to collect. The fire polls left me confused too. I got the idea of freeing the fairies but with the signs saying "the lilacs need trimming" and "this plant is insane" left me thinking that I could burn away the plants and revel hidden things. With the lack of enemies and the invisible walls this felt more like a filler, collect this, free that, put that there, rather than a sequel to the first game. Which felt more open and alive.
I do like the story that's going on and that we learn more about William who, for being a title character, we really don't interact much with. I really do like these games and I hope you continue them and expand upon this mystical world you're creating.
I've traveled a lot, been in a lot of hotels...
And I've never down graded my experience of the hotel because of waiting for the elevator. I know you've guys have heard this complaint before but seriously it makes no sense. Unless all these characters are business people, and thus in a rush to get things done, then they should be a little bit less caring if they have to wait an extra minuet or two at the elevator. I've been in a hotel with an elevator that could only fit about four or five people and I didn't give rat's bottom. I was on vacation, I could wait for the next one. Or better yet, take the stairs and get some exercise.
In my experience my biggest complaint about any hotel would have to be costumer service, which you don't see here. There's very little control in the way of managing this hotel, which isn't even themed by the way so the name doesn't make sense. Anyway, you can't manage prices, you can't manage employees (well hardly, you can fire them but that's it), it's basically a sit and wait game after you've added new rooms and what not.
You've probably heard or rather seen the other complaints so I won't reiterate them. So I'll just conclude with this. While I like the look and feel of the game, there is certainly a lot of room for improvement which makes the game feel unpolished. If you make a second version I hope you will take these complaints and suggestions to heart and fix/add what needs to be fixed/added.
It's a good game but there are a lot of glitches and problems.
1. The box glitch, you've heard this one and it's possibly a game breaker.
2. Inconsistent double jump, can't run and double jump either
3. Can't reach that one block for 100% or 100% isn't given even though I've been told I had it.
4. Cow moves like it's slow-mo, though that may just be my computer it felt like I wasn't moving right.
5. Slipping, I don't know if anybody else had this problem but I died multiple times in the same level because the cow would slide right into danger without me pressing a key or just fall off when it hadn't hit anything on the moving platform.
6. Some of the hats break the game, that is to say that you can't move if your wearing certain hats, like the orange afro one.
7. And now I can't play because for some reason I can now only go to the left. :| I don't know how that happened.
Theft and murder?
I know that they're wrong, but they're not in the 7 deadly sins. Wrath, greed, lust, gluttony, pride, envy, and sloth. Now I guess you could murder someone out of envy and steal because you're too lazy to get in on your own. But still, it's not like they're hard to get wrong.
Now if you're talking about the actual mortal sins, new sins that the catholic church added, you're still wrong. -shrug- :\
In any case, my nit picking aside, good game.
I love this game, its simple and easy to play. There's only one thing that bugs me, you have a glaring typo in the opening words right before playing. Instead of saying declares it says delares in the second sentence. Just thought I'd point that out.
The only thing that I couldn't get over is that it reminded me way too much of the mist. But if that's where you got your inspiration I guess its not that bad. Other than that it was really good. I actually jumped in my seat a few times. Not only that the whole religion/end of the world prophecy thing made for one really good bad guy, aside from the monsters of course.
That's my score, first time on any game I've gotten a score like that.... I love this game. XD
Oh, only one thing that bugs me. No pause button, sucks when you need to leave the comp for a moment or two.
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